pub struct LazyWorld { /* private fields */ }
Expand description

A resource used to gain safe access to the entire world.

LazyWorld exists in the world automatically and should be fetched as Read<LazyWorld, NoDefault>.

This is used primarily from syncronous systems to spawn async actions but can also be used to alter anything inside the world.

Modifications made to the world through this resource are applied in World::tick_lazy.

Implementations

Conduct a mutation of the world.

Sends the result on a oneshot::Receiver<T> after completion.

Spawn a task onto the world’s async task executor.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.
The type for initializers.
Initializes a with the given initializer. Read more
Dereferences the given pointer. Read more
Mutably dereferences the given pointer. Read more
Drops the object pointed to by the given pointer. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.