pub enum Nullable<T> {
NotNull(T),
Null,
}Expand description
Wrapper for handling potentially NULL values.
use extendr_api::prelude::*;
test! {
use extendr_api::wrapper::Nullable::*;
// Plain integer.
let s1 = r!(1);
let n1 = <Nullable<i32>>::from_robj(&s1)?;
assert_eq!(n1, NotNull(1));
// NA integer - error.
let sna = r!(NA_INTEGER);
assert_eq!(<Nullable<i32>>::from_robj(&sna).is_err(), true);
// NA integer - option gives none.
assert_eq!(<Nullable<Option<i32>>>::from_robj(&sna)?, NotNull(None));
// NULL object.
let snull = r!(NULL);
let nnull = <Nullable<i32>>::from_robj(&snull)?;
assert_eq!(nnull, Null);
assert_eq!(r!(Nullable::<i32>::Null), r!(NULL));
assert_eq!(r!(Nullable::<i32>::NotNull(1)), r!(1));
}Variants§
Trait Implementations§
Source§impl<'a, T> FromRobj<'a> for Nullable<T>where
T: FromRobj<'a>,
impl<'a, T> FromRobj<'a> for Nullable<T>where
T: FromRobj<'a>,
Source§fn from_robj(robj: &'a Robj) -> Result<Self, &'static str>
fn from_robj(robj: &'a Robj) -> Result<Self, &'static str>
Convert an object that may be null to a rust type.
use extendr_api::prelude::*;
test! {
let s1 = r!(1);
let n1 = <Nullable<i32>>::from_robj(&s1)?;
assert_eq!(n1, Nullable::NotNull(1));
let snull = r!(NULL);
let nnull = <Nullable<i32>>::from_robj(&snull)?;
assert_eq!(nnull, Nullable::Null);
}Source§impl<T: PartialEq> PartialEq for Nullable<T>
impl<T: PartialEq> PartialEq for Nullable<T>
impl<T> StructuralPartialEq for Nullable<T>
Auto Trait Implementations§
impl<T> Freeze for Nullable<T>where
T: Freeze,
impl<T> RefUnwindSafe for Nullable<T>where
T: RefUnwindSafe,
impl<T> Send for Nullable<T>where
T: Send,
impl<T> Sync for Nullable<T>where
T: Sync,
impl<T> Unpin for Nullable<T>where
T: Unpin,
impl<T> UnsafeUnpin for Nullable<T>where
T: UnsafeUnpin,
impl<T> UnwindSafe for Nullable<T>where
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more