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Runtime

Struct Runtime 

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pub struct Runtime { /* private fields */ }
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The assembled runtime: gates over a shared store + artifact sink. One event turns into per-gate findings plus emitted records; the raw observation is persisted unconditionally so the SQLite store refreshes alongside every observation.

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impl Runtime

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pub fn new(store: Box<dyn Store>, artifacts: Box<dyn ArtifactSink>) -> Self

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pub fn dispatch(&self, event: &Event) -> Result<Vec<Finding>>

Route one host event through every gate. Returns all findings; emitted records and the raw observation are persisted.

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pub fn sweep(&self) -> Result<Vec<Finding>>

Periodic sweep across every gate (stale harvest, reconciliation). Sweep itself is an observation row so patrol cadence is auditable.

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pub fn store(&self) -> &dyn Store

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pub fn observe_tool(&self, tool: &str, args: Value) -> Result<Vec<Finding>>

Convenience: wrap a host tool call as a Dispatch/ToolCall event and dispatch it. Adapters call dispatch directly with richer kinds.

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