NodeConfig

Struct NodeConfig 

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pub struct NodeConfig {
Show 25 fields pub script: Option<String>, pub agent: Option<String>, pub inline: Option<InlineAgentConfig>, pub agent_config: Option<String>, pub input: Option<String>, pub context: HashMap<String, String>, pub tools: Vec<ToolSpec>, pub mcp_servers: Vec<McpServerConfig>, pub script_config: Option<ScriptConfig>, pub fleet: Option<String>, pub condition: Option<String>, pub channel: Option<String>, pub message: Option<String>, pub thread_ts: Option<String>, pub wait_for_reaction: bool, pub timeout_seconds: Option<u32>, pub blocks: Option<Value>, pub url: Option<String>, pub method: Option<String>, pub headers: HashMap<String, String>, pub body: Option<Value>, pub duration: Option<String>, pub branches: Vec<String>, pub strategy: Option<JoinStrategy>, pub extra: HashMap<String, Value>,
}
Expand description

Node configuration

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§script: Option<String>

Script to execute (shell or expression)

§agent: Option<String>

Agent name to execute (reference to external agent)

§inline: Option<InlineAgentConfig>

Inline agent configuration (structured) Use this to embed agent config directly in the flow

§agent_config: Option<String>

Inline agent configuration (YAML string) - legacy

§input: Option<String>

Input to the agent (can contain ${variable} references)

§context: HashMap<String, String>

Context variables to pass to agent

§tools: Vec<ToolSpec>

Tools available to the agent node These override or extend the agent’s default tools

§mcp_servers: Vec<McpServerConfig>

MCP servers for the agent node These override or extend the agent’s default MCP servers

§script_config: Option<ScriptConfig>

Script configuration for running shell commands or native tools Use this for deterministic operations that don’t need an LLM

§fleet: Option<String>

Fleet name to execute (reference to external fleet)

§condition: Option<String>

Condition expression

§channel: Option<String>

Channel to send to

§message: Option<String>

Message text

§thread_ts: Option<String>

Thread timestamp (for replies)

§wait_for_reaction: bool

Wait for reaction

§timeout_seconds: Option<u32>

Timeout in seconds

§blocks: Option<Value>

Block Kit blocks (Slack)

§url: Option<String>

URL for HTTP requests

§method: Option<String>

HTTP method

§headers: HashMap<String, String>

HTTP headers

§body: Option<Value>

HTTP body

§duration: Option<String>

Duration to wait (e.g., “30s”, “5m”)

§branches: Vec<String>

Branches for parallel execution

§strategy: Option<JoinStrategy>

Join strategy

§extra: HashMap<String, Value>

Additional configuration

Trait Implementations§

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impl Clone for NodeConfig

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fn clone(&self) -> NodeConfig

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for NodeConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for NodeConfig

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fn default() -> NodeConfig

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for NodeConfig

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for NodeConfig

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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