pub enum Game {
Show 16 variants
Diplomacy {
target_player_id: u8,
stance_float: f32,
stance: u8,
},
Speed {
unknown: u32,
speed: f32,
unknown2: u8,
},
InstantBuild {
unknown: [u8; 9],
uknown2: [u8; 3],
uknown3: u32,
},
QuickBuild {
status: Bool,
},
AlliedVictory {
player_id: u8,
status: Bool,
},
Cheat {
cheat_id: u8,
},
UnknownCommand9 {
player_id: u8,
},
Spy {},
UnknownCommand11 {},
FarmQueue {},
FarmUnqueue {},
FarmAutoqueue {},
FishtrapQueue {},
FishtrapUnqueue {},
FishtrapAutoqueue {},
DefaultStance {},
}Variants§
Diplomacy
Speed
InstantBuild
QuickBuild
AlliedVictory
Cheat
UnknownCommand9
Spy
UnknownCommand11
FarmQueue
FarmUnqueue
FarmAutoqueue
FishtrapQueue
FishtrapUnqueue
FishtrapAutoqueue
DefaultStance
Trait Implementations§
Source§impl BinRead for Game
impl BinRead for Game
Source§fn read_options<R: Read + Seek>(
__binrw_generated_var_reader: &mut R,
__binrw_generated_var_endian: Endian,
__binrw_generated_var_arguments: Self::Args<'_>,
) -> BinResult<Self>
fn read_options<R: Read + Seek>( __binrw_generated_var_reader: &mut R, __binrw_generated_var_endian: Endian, __binrw_generated_var_arguments: Self::Args<'_>, ) -> BinResult<Self>
Source§fn read_be<R>(reader: &mut R) -> Result<Self, Error>
fn read_be<R>(reader: &mut R) -> Result<Self, Error>
Read
Self from the reader using default arguments and assuming
big-endian byte order. Read moreSource§fn read_le<R>(reader: &mut R) -> Result<Self, Error>
fn read_le<R>(reader: &mut R) -> Result<Self, Error>
Read
Self from the reader using default arguments and assuming
little-endian byte order. Read moreSource§fn read_ne<R>(reader: &mut R) -> Result<Self, Error>
fn read_ne<R>(reader: &mut R) -> Result<Self, Error>
Read
T from the reader assuming native-endian byte order. Read moreSource§fn read_be_args<R>(reader: &mut R, args: Self::Args<'_>) -> Result<Self, Error>
fn read_be_args<R>(reader: &mut R, args: Self::Args<'_>) -> Result<Self, Error>
Read
Self from the reader, assuming big-endian byte order, using the
given arguments. Read moreSource§impl BinWrite for Game
impl BinWrite for Game
Source§fn write_options<W: Write + Seek>(
&self,
__binrw_generated_var_writer: &mut W,
__binrw_generated_var_endian: Endian,
__binrw_generated_var_arguments: Self::Args<'_>,
) -> BinResult<()>
fn write_options<W: Write + Seek>( &self, __binrw_generated_var_writer: &mut W, __binrw_generated_var_endian: Endian, __binrw_generated_var_arguments: Self::Args<'_>, ) -> BinResult<()>
Source§fn write_be<W>(&self, writer: &mut W) -> Result<(), Error>
fn write_be<W>(&self, writer: &mut W) -> Result<(), Error>
Write
Self to the writer assuming big-endian byte order. Read moreSource§fn write_le<W>(&self, writer: &mut W) -> Result<(), Error>
fn write_le<W>(&self, writer: &mut W) -> Result<(), Error>
Write
Self to the writer assuming little-endian byte order. Read moreSource§fn write_ne<W>(&self, writer: &mut W) -> Result<(), Error>
fn write_ne<W>(&self, writer: &mut W) -> Result<(), Error>
Write
Self to the writer assuming native-endian byte order. Read moreSource§fn write_be_args<W>(
&self,
writer: &mut W,
args: Self::Args<'_>,
) -> Result<(), Error>
fn write_be_args<W>( &self, writer: &mut W, args: Self::Args<'_>, ) -> Result<(), Error>
Write
Self to the writer, assuming big-endian byte order, using the
given arguments. Read moreAuto Trait Implementations§
impl Freeze for Game
impl RefUnwindSafe for Game
impl Send for Game
impl Sync for Game
impl Unpin for Game
impl UnsafeUnpin for Game
impl UnwindSafe for Game
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more