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Game

Enum Game 

Source
pub enum Game {
Show 16 variants Diplomacy { target_player_id: u8, stance_float: f32, stance: u8, }, Speed { unknown: u32, speed: f32, unknown2: u8, }, InstantBuild { unknown: [u8; 9], uknown2: [u8; 3], uknown3: u32, }, QuickBuild { status: Bool, }, AlliedVictory { player_id: u8, status: Bool, }, Cheat { cheat_id: u8, }, UnknownCommand9 { player_id: u8, }, Spy {}, UnknownCommand11 {}, FarmQueue {}, FarmUnqueue {}, FarmAutoqueue {}, FishtrapQueue {}, FishtrapUnqueue {}, FishtrapAutoqueue {}, DefaultStance {},
}

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Diplomacy

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§target_player_id: u8
§stance_float: f32
§stance: u8
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Speed

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§unknown: u32
§speed: f32
§unknown2: u8
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InstantBuild

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§unknown: [u8; 9]
§uknown2: [u8; 3]
§uknown3: u32
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QuickBuild

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§status: Bool
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AlliedVictory

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§player_id: u8
§status: Bool
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Cheat

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§cheat_id: u8
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UnknownCommand9

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§player_id: u8
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Spy

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UnknownCommand11

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FarmQueue

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FarmUnqueue

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FarmAutoqueue

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FishtrapQueue

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FishtrapUnqueue

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FishtrapAutoqueue

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DefaultStance

Trait Implementations§

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impl BinRead for Game

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type Args<'__binrw_generated_args_lifetime> = ()

The type used for the args parameter of read_args() and read_options(). Read more
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fn read_options<R: Read + Seek>( __binrw_generated_var_reader: &mut R, __binrw_generated_var_endian: Endian, __binrw_generated_var_arguments: Self::Args<'_>, ) -> BinResult<Self>

Read Self from the reader using the given Endian and arguments. Read more
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fn read_be<R>(reader: &mut R) -> Result<Self, Error>
where R: Read + Seek, Self::Args<'a>: for<'a> Required,

Read Self from the reader using default arguments and assuming big-endian byte order. Read more
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fn read_le<R>(reader: &mut R) -> Result<Self, Error>
where R: Read + Seek, Self::Args<'a>: for<'a> Required,

Read Self from the reader using default arguments and assuming little-endian byte order. Read more
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fn read_ne<R>(reader: &mut R) -> Result<Self, Error>
where R: Read + Seek, Self::Args<'a>: for<'a> Required,

Read T from the reader assuming native-endian byte order. Read more
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fn read_be_args<R>(reader: &mut R, args: Self::Args<'_>) -> Result<Self, Error>
where R: Read + Seek,

Read Self from the reader, assuming big-endian byte order, using the given arguments. Read more
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fn read_le_args<R>(reader: &mut R, args: Self::Args<'_>) -> Result<Self, Error>
where R: Read + Seek,

Read Self from the reader, assuming little-endian byte order, using the given arguments. Read more
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fn read_ne_args<R>(reader: &mut R, args: Self::Args<'_>) -> Result<Self, Error>
where R: Read + Seek,

Read T from the reader, assuming native-endian byte order, using the given arguments. Read more
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impl BinWrite for Game

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type Args<'__binrw_generated_args_lifetime> = ()

The type used for the args parameter of write_args() and write_options(). Read more
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fn write_options<W: Write + Seek>( &self, __binrw_generated_var_writer: &mut W, __binrw_generated_var_endian: Endian, __binrw_generated_var_arguments: Self::Args<'_>, ) -> BinResult<()>

Write Self to the writer using the given Endian and arguments. Read more
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fn write_be<W>(&self, writer: &mut W) -> Result<(), Error>
where W: Write + Seek, Self::Args<'a>: for<'a> Required,

Write Self to the writer assuming big-endian byte order. Read more
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fn write_le<W>(&self, writer: &mut W) -> Result<(), Error>
where W: Write + Seek, Self::Args<'a>: for<'a> Required,

Write Self to the writer assuming little-endian byte order. Read more
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fn write_ne<W>(&self, writer: &mut W) -> Result<(), Error>
where W: Write + Seek, Self::Args<'a>: for<'a> Required,

Write Self to the writer assuming native-endian byte order. Read more
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fn write_be_args<W>( &self, writer: &mut W, args: Self::Args<'_>, ) -> Result<(), Error>
where W: Write + Seek,

Write Self to the writer, assuming big-endian byte order, using the given arguments. Read more
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fn write_le_args<W>( &self, writer: &mut W, args: Self::Args<'_>, ) -> Result<(), Error>
where W: Write + Seek,

Write Self to the writer, assuming little-endian byte order, using the given arguments. Read more
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fn write_ne_args<W>( &self, writer: &mut W, args: Self::Args<'_>, ) -> Result<(), Error>
where W: Write + Seek,

Write Self to the writer, assuming native-endian byte order, using the given arguments. Read more
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impl Debug for Game

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Serialize for Game

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

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impl Freeze for Game

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impl RefUnwindSafe for Game

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impl Send for Game

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impl Sync for Game

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impl Unpin for Game

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impl UnsafeUnpin for Game

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impl UnwindSafe for Game

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.