Player

Struct Player 

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pub struct Player {
    pub name: String,
    pub color_id: i32,
    pub selected_color: u8,
    pub selected_team_id: u8,
    pub resolved_team_id: u8,
    pub civ_id: u32,
    pub custom_civ_ids: Vec<u32>,
    pub player_type: u32,
    pub profile_id: i32,
    pub player_number: i32,
    pub prefer_random: bool,
    pub resigned: bool,
}

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§name: String§color_id: i32§selected_color: u8§selected_team_id: u8§resolved_team_id: u8§civ_id: u32§custom_civ_ids: Vec<u32>§player_type: u32§profile_id: i32§player_number: i32§prefer_random: bool§resigned: bool

Trait Implementations§

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impl Clone for Player

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fn clone(&self) -> Player

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl From<&TeamPlayer<'_>> for Player

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fn from(player: &TeamPlayer<'_>) -> Self

Converts to this type from the input type.
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impl From<Player> for JsValue

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fn from(value: Player) -> Self

Converts to this type from the input type.
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impl FromWasmAbi for Player

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type Abi = u32

The Wasm ABI type that this converts from when coming back out from the ABI boundary.
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unsafe fn from_abi(js: u32) -> Self

Recover a Self from Self::Abi. Read more
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impl IntoWasmAbi for Player

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type Abi = u32

The Wasm ABI type that this converts into when crossing the ABI boundary.
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fn into_abi(self) -> u32

Convert self into Self::Abi so that it can be sent across the wasm ABI boundary.
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impl LongRefFromWasmAbi for Player

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type Abi = u32

Same as RefFromWasmAbi::Abi
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type Anchor = RcRef<Player>

Same as RefFromWasmAbi::Anchor
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unsafe fn long_ref_from_abi(js: Self::Abi) -> Self::Anchor

Same as RefFromWasmAbi::ref_from_abi
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impl OptionFromWasmAbi for Player

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fn is_none(abi: &Self::Abi) -> bool

Tests whether the argument is a “none” instance. If so it will be deserialized as None, and otherwise it will be passed to FromWasmAbi.
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impl OptionIntoWasmAbi for Player

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fn none() -> Self::Abi

Returns an ABI instance indicating “none”, which JS will interpret as the None branch of this option. Read more
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impl RefFromWasmAbi for Player

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type Abi = u32

The Wasm ABI type references to Self are recovered from.
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type Anchor = RcRef<Player>

The type that holds the reference to Self for the duration of the invocation of the function that has an &Self parameter. This is required to ensure that the lifetimes don’t persist beyond one function call, and so that they remain anonymous.
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unsafe fn ref_from_abi(js: Self::Abi) -> Self::Anchor

Recover a Self::Anchor from Self::Abi. Read more
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impl RefMutFromWasmAbi for Player

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type Abi = u32

Same as RefFromWasmAbi::Abi
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type Anchor = RcRefMut<Player>

Same as RefFromWasmAbi::Anchor
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unsafe fn ref_mut_from_abi(js: Self::Abi) -> Self::Anchor

Same as RefFromWasmAbi::ref_from_abi
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impl TryFromJsValue for Player

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fn try_from_js_value(value: JsValue) -> Result<Self, JsValue>

Performs the conversion.
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fn try_from_js_value_ref(value: &JsValue) -> Option<Self>

Performs the conversion.
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impl VectorFromWasmAbi for Player

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type Abi = <Box<[JsValue]> as FromWasmAbi>::Abi

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unsafe fn vector_from_abi(js: Self::Abi) -> Box<[Player]>

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impl VectorIntoWasmAbi for Player

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type Abi = <Box<[JsValue]> as IntoWasmAbi>::Abi

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fn vector_into_abi(vector: Box<[Player]>) -> Self::Abi

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impl WasmDescribe for Player

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impl WasmDescribeVector for Player

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impl SupportsConstructor for Player

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impl SupportsInstanceProperty for Player

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impl SupportsStaticProperty for Player

Auto Trait Implementations§

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impl Freeze for Player

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impl RefUnwindSafe for Player

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impl Send for Player

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impl Sync for Player

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impl Unpin for Player

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impl UnwindSafe for Player

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ReturnWasmAbi for T
where T: IntoWasmAbi,

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type Abi = <T as IntoWasmAbi>::Abi

Same as IntoWasmAbi::Abi
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fn return_abi(self) -> <T as ReturnWasmAbi>::Abi

Same as IntoWasmAbi::into_abi, except that it may throw and never return in the case of Err.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.