pub struct PixelsWindowRenderer<Renderer>where
Renderer: ImageRenderer,{ /* private fields */ }Available on crate feature
pixels_window_renderer only.Implementations§
Source§impl<Renderer> PixelsWindowRenderer<Renderer>where
Renderer: ImageRenderer,
impl<Renderer> PixelsWindowRenderer<Renderer>where
Renderer: ImageRenderer,
pub fn new() -> PixelsWindowRenderer<Renderer>
pub fn with_renderer<R>(renderer: R) -> PixelsWindowRenderer<R>where
R: ImageRenderer,
Trait Implementations§
Source§impl<Renderer> RenderContext for PixelsWindowRenderer<Renderer>where
Renderer: ImageRenderer,
impl<Renderer> RenderContext for PixelsWindowRenderer<Renderer>where
Renderer: ImageRenderer,
fn try_register_custom_resource( &mut self, resource: Box<dyn Any>, ) -> Result<ResourceId, RegisterResourceError>
fn unregister_resource(&mut self, resource_id: ResourceId)
Source§impl<Renderer> WindowRenderer for PixelsWindowRenderer<Renderer>where
Renderer: ImageRenderer,
impl<Renderer> WindowRenderer for PixelsWindowRenderer<Renderer>where
Renderer: ImageRenderer,
type ScenePainter<'a> = <Renderer as ImageRenderer>::ScenePainter<'a> where Renderer: 'a
fn is_active(&self) -> bool
Source§fn resume<F>(
&mut self,
window_handle: Arc<dyn WindowHandle>,
width: u32,
height: u32,
on_ready: F,
)where
F: FnOnce() + 'static,
fn resume<F>(
&mut self,
window_handle: Arc<dyn WindowHandle>,
width: u32,
height: u32,
on_ready: F,
)where
F: FnOnce() + 'static,
Begin resuming the renderer.
on_ready fires when initialization completes —
synchronously inside resume on native, asynchronously (via
wasm_bindgen_futures::spawn_local) on wasm32-unknown-unknown. After it
fires, the embedder must call complete_resume to
transition the renderer to the active state.Source§fn complete_resume(&mut self) -> bool
fn complete_resume(&mut self) -> bool
Finalize a previously-initiated resume. Returns
true once the renderer is
active and ready to render. Idempotent on already-active renderers; returns
false if a pending init has not yet produced a result. Read morefn suspend(&mut self)
fn set_size(&mut self, physical_width: u32, physical_height: u32)
fn render<F>(&mut self, draw_fn: F)
Source§fn is_pending(&self) -> bool
fn is_pending(&self) -> bool
Returns
true while an asynchronous resume is in flight (after resume
but before complete_resume has succeeded). Defaults to false for
backends with synchronous initialization.Auto Trait Implementations§
impl<Renderer> !Freeze for PixelsWindowRenderer<Renderer>
impl<Renderer> !RefUnwindSafe for PixelsWindowRenderer<Renderer>
impl<Renderer> Send for PixelsWindowRenderer<Renderer>where
Renderer: Send,
impl<Renderer> Sync for PixelsWindowRenderer<Renderer>where
Renderer: Sync,
impl<Renderer> Unpin for PixelsWindowRenderer<Renderer>where
Renderer: Unpin,
impl<Renderer> UnsafeUnpin for PixelsWindowRenderer<Renderer>where
Renderer: UnsafeUnpin,
impl<Renderer> !UnwindSafe for PixelsWindowRenderer<Renderer>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.