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InMemoryRuleStorage

Struct InMemoryRuleStorage 

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pub struct InMemoryRuleStorage { /* private fields */ }
Expand description

内存规则存储。

使用 RwLock<Vec<TriggerRule>> 存储规则,添加时按 priority 排序。

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impl InMemoryRuleStorage

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pub fn new() -> Self

创建新的内存规则存储。

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impl Default for InMemoryRuleStorage

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl RuleStorage for InMemoryRuleStorage

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fn add(&self, rule: TriggerRule)

添加一条规则。
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fn remove(&self, rule_id: &str) -> Option<TriggerRule>

移除一条规则(按 ID)。返回被移除的规则。
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fn get(&self, rule_id: &str) -> Option<TriggerRule>

获取指定 ID 的规则。
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fn update(&self, rule: TriggerRule) -> bool

更新一条规则(根据 rule.id 查找并替换)。返回是否成功。
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fn list(&self) -> Vec<TriggerRule>

获取所有规则(按 priority 排序)。
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fn count(&self) -> usize

获取规则数量。

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where T: 'static + ?Sized,

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where T: ?Sized,

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fn borrow(&self) -> &T

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fn instrument(self, span: Span) -> Instrumented<Self>

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type Error = <U as TryFrom<T>>::Error

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