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Tensor

Struct Tensor 

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pub struct Tensor { /* private fields */ }
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GPU tensor with shape metadata. Wraps a GpuBuffer. Shape is stored inline (max 6 dims covers batch x channel x D x H x W + extra).

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impl Tensor

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pub fn new(dev: &GpuDevice, data: &[f32], shape: &[u32]) -> Result<Self>

Create a tensor from data with the given shape.

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pub fn from_buf(buf: GpuBuffer, shape: &[u32]) -> Result<Self>

Create a tensor from an existing GpuBuffer with the given shape.

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pub fn zeros(dev: &GpuDevice, shape: &[u32]) -> Result<Self>

Create a zero tensor with the given shape.

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pub fn shape(&self) -> &[u32]

Shape as a slice.

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pub fn ndim(&self) -> usize

Number of dimensions.

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pub fn numel(&self) -> usize

Total number of elements.

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pub fn to_vec(&self, dev: &GpuDevice) -> Result<Vec<f32>>

Read tensor data back to CPU.

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pub fn buffer(&self) -> &GpuBuffer

Borrow the underlying GpuBuffer.

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pub fn reshape(self, new_shape: &[u32]) -> Result<Self>

Reshape to a new shape (same total elements, no data copy).

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pub fn dim(&self, i: usize) -> u32

Get a single dimension size.

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Calls U::from(self).

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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