#[repr(C)]pub struct SpriteVertex {
pub position: [f32; 3],
pub texcoord: [f32; 2],
pub color: [f32; 3],
}Expand description
2D 精灵顶点 (32 字节)
| 偏移 | 属性 | 格式 |
|---|---|---|
| 0 | position | Float32x3 (x, y, z-order) |
| 12 | texcoord | Float32x2 |
| 20 | color | Float32x3 (tint RGB) |
§示例
use anvilkit_render::renderer::sprite::SpriteVertex;
let vertex = SpriteVertex {
position: [100.0, 200.0, 0.0],
texcoord: [0.0, 0.0],
color: [1.0, 1.0, 1.0],
};
assert_eq!(std::mem::size_of::<SpriteVertex>(), 32);Fields§
§position: [f32; 3]§texcoord: [f32; 2]§color: [f32; 3]Trait Implementations§
Source§impl Clone for SpriteVertex
impl Clone for SpriteVertex
Source§fn clone(&self) -> SpriteVertex
fn clone(&self) -> SpriteVertex
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SpriteVertex
impl Debug for SpriteVertex
Source§impl Vertex for SpriteVertex
impl Vertex for SpriteVertex
Source§fn layout() -> VertexBufferLayout<'static>
fn layout() -> VertexBufferLayout<'static>
返回此顶点类型的缓冲区布局描述
impl Copy for SpriteVertex
impl Pod for SpriteVertex
Auto Trait Implementations§
impl Freeze for SpriteVertex
impl RefUnwindSafe for SpriteVertex
impl Send for SpriteVertex
impl Sync for SpriteVertex
impl Unpin for SpriteVertex
impl UnsafeUnpin for SpriteVertex
impl UnwindSafe for SpriteVertex
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
Self must have the same layout as the specified Bits except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self.Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.