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create_shadow_map

Function create_shadow_map 

Source
pub fn create_shadow_map(
    device: &RenderDevice,
    size: u32,
    label: &str,
) -> (Texture, TextureView)
Expand description

创建阴影深度贴图

使用 Depth32Float 格式,可作为渲染附件(shadow pass)和纹理采样(main pass)。

§示例

use anvilkit_render::renderer::buffer::create_shadow_map;
use anvilkit_render::renderer::RenderDevice;

let (shadow_tex, shadow_view) = create_shadow_map(device, 2048, "Shadow Map");