pub fn create_depth_texture_msaa(
device: &RenderDevice,
width: u32,
height: u32,
label: &str,
) -> (Texture, TextureView)Expand description
创建 MSAA 深度纹理(sample_count=MSAA_SAMPLE_COUNT)
pub fn create_depth_texture_msaa(
device: &RenderDevice,
width: u32,
height: u32,
label: &str,
) -> (Texture, TextureView)创建 MSAA 深度纹理(sample_count=MSAA_SAMPLE_COUNT)