pub struct UiRenderer {
pub pipeline: RenderPipeline,
pub ortho_buffer: Buffer,
pub ortho_bind_group: BindGroup,
/* private fields */
}Expand description
GPU UI 渲染器
Fields§
§pipeline: RenderPipeline§ortho_buffer: Buffer§ortho_bind_group: BindGroupImplementations§
Source§impl UiRenderer
impl UiRenderer
pub fn new(device: &RenderDevice, format: TextureFormat) -> Self
Sourcepub fn render(
&mut self,
device: &RenderDevice,
encoder: &mut CommandEncoder,
target: &TextureView,
nodes: &[&UiNode],
screen_width: f32,
screen_height: f32,
)
pub fn render( &mut self, device: &RenderDevice, encoder: &mut CommandEncoder, target: &TextureView, nodes: &[&UiNode], screen_width: f32, screen_height: f32, )
从 computed_rect 列表渲染 UI 矩形
Auto Trait Implementations§
impl !Freeze for UiRenderer
impl !RefUnwindSafe for UiRenderer
impl Send for UiRenderer
impl Sync for UiRenderer
impl Unpin for UiRenderer
impl UnsafeUnpin for UiRenderer
impl !UnwindSafe for UiRenderer
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T: ?Sized,
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T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Downcast for Twhere
T: Any,
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T: Any,
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