#[repr(C)]pub struct ParticleSceneUniform {
pub view_proj: [[f32; 4]; 4],
}Expand description
粒子渲染器场景 uniform (64 bytes)
Fields§
§view_proj: [[f32; 4]; 4]Trait Implementations§
Source§impl Clone for ParticleSceneUniform
impl Clone for ParticleSceneUniform
Source§fn clone(&self) -> ParticleSceneUniform
fn clone(&self) -> ParticleSceneUniform
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for ParticleSceneUniform
impl Pod for ParticleSceneUniform
Auto Trait Implementations§
impl Freeze for ParticleSceneUniform
impl RefUnwindSafe for ParticleSceneUniform
impl Send for ParticleSceneUniform
impl Sync for ParticleSceneUniform
impl Unpin for ParticleSceneUniform
impl UnsafeUnpin for ParticleSceneUniform
impl UnwindSafe for ParticleSceneUniform
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
Self must have the same layout as the specified Bits except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self.Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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