pub struct ParticleRenderer {
pub pipeline: RenderPipeline,
pub scene_buffer: Buffer,
pub scene_bind_group: BindGroup,
/* private fields */
}Expand description
GPU 粒子渲染器
Fields§
§pipeline: RenderPipeline§scene_buffer: Buffer§scene_bind_group: BindGroupImplementations§
Source§impl ParticleRenderer
impl ParticleRenderer
pub fn new(device: &RenderDevice, format: TextureFormat) -> Self
Sourcepub fn render(
&mut self,
device: &RenderDevice,
encoder: &mut CommandEncoder,
target: &TextureView,
particle_system: &ParticleSystem,
view_proj: &Mat4,
)
pub fn render( &mut self, device: &RenderDevice, encoder: &mut CommandEncoder, target: &TextureView, particle_system: &ParticleSystem, view_proj: &Mat4, )
从 ParticleSystem 收集存活粒子并渲染
Auto Trait Implementations§
impl !Freeze for ParticleRenderer
impl !RefUnwindSafe for ParticleRenderer
impl Send for ParticleRenderer
impl Sync for ParticleRenderer
impl Unpin for ParticleRenderer
impl UnsafeUnpin for ParticleRenderer
impl !UnwindSafe for ParticleRenderer
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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