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ScheduleBuilder

Struct ScheduleBuilder 

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pub struct ScheduleBuilder { /* private fields */ }
Expand description

调度构建器

提供便捷的方法来构建和配置调度器。

§示例

use anvilkit_ecs::prelude::*;

let schedule = ScheduleBuilder::new()
    .add_systems_to_set(AnvilKitSystemSet::Input, (handle_keyboard, handle_mouse))
    .add_systems_to_set(AnvilKitSystemSet::Physics, (update_physics, check_collisions))
    .configure_sets((
        AnvilKitSystemSet::Input.before(AnvilKitSystemSet::Physics),
        AnvilKitSystemSet::Physics.before(AnvilKitSystemSet::GameLogic),
    ))
    .build();

fn handle_keyboard() {}
fn handle_mouse() {}
fn update_physics() {}
fn check_collisions() {}

Implementations§

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impl ScheduleBuilder

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pub fn new() -> ScheduleBuilder

创建新的调度构建器

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pub fn add_systems_to_set<M>( self, set: impl SystemSet, systems: impl IntoSystemConfigs<M>, ) -> ScheduleBuilder

添加系统到指定集合

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pub fn configure_sets(self, sets: impl IntoSystemSetConfigs) -> ScheduleBuilder

配置系统集合的依赖关系

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pub fn build(self) -> Schedule

构建调度器

Trait Implementations§

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impl Default for ScheduleBuilder

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fn default() -> ScheduleBuilder

Returns the “default value” for a type. Read more

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