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DebugSystems

Struct DebugSystems 

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pub struct DebugSystems;
Expand description

调试系统

提供调试和开发时有用的系统。

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impl DebugSystems

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pub fn entity_count_system(query: Query<'_, '_, Entity>)

实体计数系统

定期打印当前世界中的实体数量。

§示例
use anvilkit_ecs::prelude::*;
use anvilkit_ecs::schedule::AnvilKitSchedule;

let mut app = App::new();
app.add_systems(AnvilKitSchedule::Update, DebugSystems::entity_count_system);
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pub fn named_entities_system(query: Query<'_, '_, (Entity, &Name)>)

名称实体列表系统

打印所有带名称的实体。

§示例
use anvilkit_ecs::prelude::*;
use anvilkit_ecs::schedule::AnvilKitSchedule;

let mut app = App::new();
app.add_systems(AnvilKitSchedule::Update, DebugSystems::named_entities_system);
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pub fn transform_debug_system( query: Query<'_, '_, (Entity, &Transform), With<Name>>, )

变换调试系统

打印所有实体的变换信息。

§示例
use anvilkit_ecs::prelude::*;
use anvilkit_ecs::schedule::AnvilKitSchedule;

let mut app = App::new();
app.add_systems(AnvilKitSchedule::Update, DebugSystems::transform_debug_system);
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pub fn performance_monitor_system(time: Res<'_, Time>)

性能监控系统

监控和报告系统性能信息。

§示例
use anvilkit_ecs::prelude::*;
use anvilkit_ecs::schedule::AnvilKitSchedule;

let mut app = App::new();
app.add_systems(AnvilKitSchedule::Update, DebugSystems::performance_monitor_system);

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