#[repr(C)]pub struct AnvilGamePlayerChange {
pub size: u32,
pub tag: AnvilGameTag,
pub previous: AnvilGameTag,
pub session: u64,
}Fields§
§size: u32§tag: AnvilGameTag§previous: AnvilGameTag§session: u64Trait Implementations§
Source§impl Clone for AnvilGamePlayerChange
impl Clone for AnvilGamePlayerChange
impl Copy for AnvilGamePlayerChange
Auto Trait Implementations§
impl Forget for AnvilGamePlayerChange
impl Freeze for AnvilGamePlayerChange
impl RefUnwindSafe for AnvilGamePlayerChange
impl Send for AnvilGamePlayerChange
impl Sync for AnvilGamePlayerChange
impl Unpin for AnvilGamePlayerChange
impl UnsafeUnpin for AnvilGamePlayerChange
impl UnwindSafe for AnvilGamePlayerChange
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more