#[repr(C)]pub struct AnvilGameOosChange {
pub size: u32,
pub flags: u32,
pub previous: u32,
pub reserved: u32,
pub session: u64,
}Fields§
§size: u32§flags: u32§previous: u32§reserved: u32§session: u64Trait Implementations§
Source§impl Clone for AnvilGameOosChange
impl Clone for AnvilGameOosChange
impl Copy for AnvilGameOosChange
Auto Trait Implementations§
impl Forget for AnvilGameOosChange
impl Freeze for AnvilGameOosChange
impl RefUnwindSafe for AnvilGameOosChange
impl Send for AnvilGameOosChange
impl Sync for AnvilGameOosChange
impl Unpin for AnvilGameOosChange
impl UnsafeUnpin for AnvilGameOosChange
impl UnwindSafe for AnvilGameOosChange
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more