#[repr(C)]pub struct AnvilGameCommandResult {
pub size: u32,
pub posted: u32,
pub skipped: u32,
pub refused: u32,
}Fields§
§size: u32§posted: u32§skipped: u32§refused: u32Trait Implementations§
Source§impl Clone for AnvilGameCommandResult
impl Clone for AnvilGameCommandResult
impl Copy for AnvilGameCommandResult
Auto Trait Implementations§
impl Forget for AnvilGameCommandResult
impl Freeze for AnvilGameCommandResult
impl RefUnwindSafe for AnvilGameCommandResult
impl Send for AnvilGameCommandResult
impl Sync for AnvilGameCommandResult
impl Unpin for AnvilGameCommandResult
impl UnsafeUnpin for AnvilGameCommandResult
impl UnwindSafe for AnvilGameCommandResult
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more