#[repr(C)]pub struct AnvilGameSession {
pub size: u32,
pub change: u32,
pub ironman: u32,
pub multiplayer: u32,
pub number: u64,
}Fields§
§size: u32§change: u32§ironman: u32§multiplayer: u32§number: u64Trait Implementations§
Source§impl Clone for AnvilGameSession
impl Clone for AnvilGameSession
impl Copy for AnvilGameSession
Auto Trait Implementations§
impl Forget for AnvilGameSession
impl Freeze for AnvilGameSession
impl RefUnwindSafe for AnvilGameSession
impl Send for AnvilGameSession
impl Sync for AnvilGameSession
impl Unpin for AnvilGameSession
impl UnsafeUnpin for AnvilGameSession
impl UnwindSafe for AnvilGameSession
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more