#[repr(C)]pub struct AnvilGameFrame {
pub size: u32,
pub reserved: u32,
pub number: u64,
}Fields§
§size: u32§reserved: u32§number: u64Trait Implementations§
Source§impl Clone for AnvilGameFrame
impl Clone for AnvilGameFrame
impl Copy for AnvilGameFrame
Auto Trait Implementations§
impl Forget for AnvilGameFrame
impl Freeze for AnvilGameFrame
impl RefUnwindSafe for AnvilGameFrame
impl Send for AnvilGameFrame
impl Sync for AnvilGameFrame
impl Unpin for AnvilGameFrame
impl UnsafeUnpin for AnvilGameFrame
impl UnwindSafe for AnvilGameFrame
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more