#[repr(C)]pub struct AnvilGameCountry {
pub size: u32,
pub tag: AnvilGameTag,
pub capital: i32,
pub province_count: i32,
pub flags: u32,
pub values: u32,
pub treasury: i32,
pub stability: i32,
pub prestige: i32,
pub manpower: i32,
pub monthly_income: i32,
}Fields§
§size: u32§tag: AnvilGameTag§capital: i32§province_count: i32§flags: u32§values: u32§treasury: i32§stability: i32§prestige: i32§manpower: i32§monthly_income: i32Trait Implementations§
Source§impl Clone for AnvilGameCountry
impl Clone for AnvilGameCountry
impl Copy for AnvilGameCountry
Auto Trait Implementations§
impl Forget for AnvilGameCountry
impl Freeze for AnvilGameCountry
impl RefUnwindSafe for AnvilGameCountry
impl Send for AnvilGameCountry
impl Sync for AnvilGameCountry
impl Unpin for AnvilGameCountry
impl UnsafeUnpin for AnvilGameCountry
impl UnwindSafe for AnvilGameCountry
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more