#[repr(C)]pub struct AnvilGameTag {
pub text: [c_char; 4],
}Fields§
§text: [c_char; 4]Trait Implementations§
Source§impl Clone for AnvilGameTag
impl Clone for AnvilGameTag
impl Copy for AnvilGameTag
Auto Trait Implementations§
impl Forget for AnvilGameTag
impl Freeze for AnvilGameTag
impl RefUnwindSafe for AnvilGameTag
impl Send for AnvilGameTag
impl Sync for AnvilGameTag
impl Unpin for AnvilGameTag
impl UnsafeUnpin for AnvilGameTag
impl UnwindSafe for AnvilGameTag
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more