RelayConnection

Struct RelayConnection 

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pub struct RelayConnection { /* private fields */ }
Expand description

Relay connection for bidirectional data forwarding

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impl RelayConnection

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pub fn new( session_id: u32, peer_addr: SocketAddr, config: RelayConnectionConfig, event_sender: UnboundedSender<RelayEvent>, action_receiver: UnboundedReceiver<RelayAction>, ) -> Self

Create a new relay connection

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pub fn session_id(&self) -> u32

Get session ID

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pub fn peer_addr(&self) -> SocketAddr

Get peer address

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pub fn is_active(&self) -> bool

Check if connection is active

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pub fn send_data(&self, data: Vec<u8>) -> RelayResult<()>

Send data through the relay

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pub fn receive_data(&self, data: Vec<u8>) -> RelayResult<()>

Receive data from the relay

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pub fn next_outgoing(&self) -> Option<Vec<u8>>

Get next outgoing data packet

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pub fn next_incoming(&self) -> Option<Vec<u8>>

Get next incoming data packet

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pub fn check_timeout(&self) -> RelayResult<()>

Check if connection has timed out

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pub fn should_send_keep_alive(&self) -> bool

Check if keep-alive should be sent

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pub fn send_keep_alive(&self) -> RelayResult<()>

Send keep-alive

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pub fn terminate(&self, reason: String) -> RelayResult<()>

Terminate the connection

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pub fn get_stats(&self) -> ConnectionStats

Get connection statistics

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impl Debug for RelayConnection

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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