ConnectionLifecycle

Struct ConnectionLifecycle 

Source
pub struct ConnectionLifecycle {
    pub conn_id: ConnectionId,
    pub role: ConnectionRole,
    pub state: ConnectionState,
    pub initiated_at: Instant,
    pub handshake_started_at: Option<Instant>,
    pub established_at: Option<Instant>,
    pub closed_at: Option<Instant>,
    pub close_reason: Option<String>,
    pub total_bytes_sent: u64,
    pub total_bytes_received: u64,
    pub total_packets_sent: u64,
    pub total_packets_received: u64,
}
Expand description

Connection lifecycle tracker

Fields§

§conn_id: ConnectionId

Identifier for the connection being tracked

§role: ConnectionRole

Role of the connection (client or server)

§state: ConnectionState

Current lifecycle state

§initiated_at: Instant

Timestamp when the connection was initiated

§handshake_started_at: Option<Instant>

Timestamp when handshake started, if applicable

§established_at: Option<Instant>

Timestamp when connection was established, if applicable

§closed_at: Option<Instant>

Timestamp when connection was closed, if applicable

§close_reason: Option<String>

Reason for closure, if provided

§total_bytes_sent: u64

Total bytes sent over the lifetime

§total_bytes_received: u64

Total bytes received over the lifetime

§total_packets_sent: u64

Total packets sent over the lifetime

§total_packets_received: u64

Total packets received over the lifetime

Implementations§

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impl ConnectionLifecycle

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pub fn new(conn_id: ConnectionId, role: ConnectionRole) -> Self

Create a new connection lifecycle tracker

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pub fn update_state(&mut self, new_state: ConnectionState)

Update connection state

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pub fn log_summary(&self)

Log connection summary when closed

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