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NeighborSyncState

Struct NeighborSyncState 

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pub struct NeighborSyncState {
    pub order: Vec<PeerId>,
    pub cursor: usize,
    pub last_sync_times: HashMap<PeerId, Instant>,
    pub bootstrap_claims: HashMap<PeerId, Instant>,
}
Expand description

Neighbor sync cycle state.

Tracks a deterministic walk through the current close-group snapshot, per-peer cooldown times, and bootstrap claim first-seen timestamps.

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§order: Vec<PeerId>

Deterministic ordering of peers for the current cycle (snapshot).

§cursor: usize

Current cursor position into order.

§last_sync_times: HashMap<PeerId, Instant>

Per-peer last successful sync time (for cooldown).

§bootstrap_claims: HashMap<PeerId, Instant>

Bootstrap claim first-seen timestamps per peer.

Entries are removed when a peer passes or fails audit (i.e. stops claiming bootstrap). Under Sybil attack with many distinct peer IDs perpetually claiming bootstrap, this map grows unboundedly. In practice the trust engine limits Sybil impact before this becomes a memory issue.

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impl NeighborSyncState

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pub fn new_cycle(close_neighbors: Vec<PeerId>) -> Self

Create a new cycle from the given close neighbors.

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pub fn is_cycle_complete(&self) -> bool

Whether the current cycle is complete.

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impl Debug for NeighborSyncState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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