pub struct Print<T: AsRef<[u8]>> { /* private fields */ }
Expand description
Format graphics codes as an ANSI escape sequence.
Create an instance using the mode!
macro.
Implementations§
source§impl<T: AsRef<[u8]>> Print<T>
impl<T: AsRef<[u8]>> Print<T>
sourcepub fn erase<'a>(&'a self) -> Print<&'a [u8]>
pub fn erase<'a>(&'a self) -> Print<&'a [u8]>
Normalizes the generic type to &[u8]
.
Examples found in repository?
examples/test-support.rs (line 49)
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fn main() {
println!("Attributes:\n");
let attrs = [
("BOLD", ansi_gfx::BOLD),
("DIM", ansi_gfx::DIM),
("ITALIC", ansi_gfx::ITALIC),
("UNDERLINE", ansi_gfx::UNDERLINE),
("BLINK", ansi_gfx::BLINK),
("INVERSE", ansi_gfx::INVERSE),
("HIDDEN", ansi_gfx::HIDDEN),
("STRIKE", ansi_gfx::STRIKE),
];
for &(text, attr) in &attrs {
println!("{}{}{}", attr, text, ansi_gfx::RESET);
}
println!("\nColors:\n");
let colors = [
("BLACK", ansi_gfx::BLACK, ansi_gfx::BLACK_BG, ansi_gfx::BRIGHT_BLACK, ansi_gfx::BRIGHT_BLACK_BG),
("RED", ansi_gfx::RED, ansi_gfx::RED_BG, ansi_gfx::BRIGHT_RED, ansi_gfx::BRIGHT_RED_BG),
("GREEN", ansi_gfx::GREEN, ansi_gfx::GREEN_BG, ansi_gfx::BRIGHT_GREEN, ansi_gfx::BRIGHT_GREEN_BG),
("YELLOW", ansi_gfx::YELLOW, ansi_gfx::YELLOW_BG, ansi_gfx::BRIGHT_YELLOW, ansi_gfx::BRIGHT_YELLOW_BG),
("BLUE", ansi_gfx::BLUE, ansi_gfx::BLUE_BG, ansi_gfx::BRIGHT_BLUE, ansi_gfx::BRIGHT_BLUE_BG),
("MAGENTA", ansi_gfx::MAGENTA, ansi_gfx::MAGENTA_BG, ansi_gfx::BRIGHT_MAGENTA, ansi_gfx::BRIGHT_MAGENTA_BG),
("CYAN", ansi_gfx::CYAN, ansi_gfx::CYAN_BG, ansi_gfx::BRIGHT_CYAN, ansi_gfx::BRIGHT_CYAN_BG),
("WHITE", ansi_gfx::WHITE, ansi_gfx::WHITE_BG, ansi_gfx::BRIGHT_WHITE, ansi_gfx::BRIGHT_WHITE_BG),
];
for &(text, fg, bg, fg_bright, bg_bright) in &colors {
print!("{}{:<8}{} ", fg, text, ansi_gfx::RESET);
print!("{}{:<8}{} ", fg_bright, text, ansi_gfx::RESET);
print!("{}{:<8}{} ", bg, text, ansi_gfx::RESET);
print!("{}{:<8}{} ", bg_bright, text, ansi_gfx::RESET);
println!();
}
println!("\nPalette colors:\n");
for i in 0..16 {
if i == 8 {
println!();
}
let fg = if i == 0 { ansi_gfx::WHITE } else { ansi_gfx::BLACK };
let mode = ansi_gfx::mode!({fg}; BG PAL i);
print!("{}{:>4} {}", mode.erase(), i, ansi_gfx::RESET);
}
println!("\n");
let mut n = 0;
for i in 16..232 {
if n == 18 {
n = 0;
println!();
}
n += 1;
let fg = if i < 34 { ansi_gfx::WHITE } else { ansi_gfx::BLACK };
print!("{}{:>4} {}", ansi_gfx::mode!({fg}; BG PAL i), i, ansi_gfx::RESET);
}
println!("\n");
for i in 232..244 {
print!("{}{:>4} {}", ansi_gfx::mode!(WHITE; BG PAL i), i, ansi_gfx::RESET);
}
println!();
for i in 244..256 {
let i = i as u8;
print!("{}{:>4} {}", ansi_gfx::mode!(BLACK; BG PAL i), i, ansi_gfx::RESET);
}
println!();
}