pub struct RepulsiveCollisionCorrection<'a> {
pub linear_correction: &'a mut Vec3<Scalar>,
pub angular_correction: &'a mut Vec3<Scalar>,
pub position: &'a Position,
pub rotation: Option<&'a Rotation>,
pub contact: DensityFieldContact<'a>,
pub body_index: usize,
pub weight: [Scalar; 2],
pub inverse_mass: [Scalar; 2],
pub callbacks: &'a RepulsiveCollisionCallbacks,
}Fields§
§linear_correction: &'a mut Vec3<Scalar>§angular_correction: &'a mut Vec3<Scalar>§position: &'a Position§rotation: Option<&'a Rotation>§contact: DensityFieldContact<'a>§body_index: usize§weight: [Scalar; 2]§inverse_mass: [Scalar; 2]§callbacks: &'a RepulsiveCollisionCallbacksAuto Trait Implementations§
impl<'a> Freeze for RepulsiveCollisionCorrection<'a>
impl<'a> !RefUnwindSafe for RepulsiveCollisionCorrection<'a>
impl<'a> Send for RepulsiveCollisionCorrection<'a>
impl<'a> Sync for RepulsiveCollisionCorrection<'a>
impl<'a> Unpin for RepulsiveCollisionCorrection<'a>
impl<'a> !UnwindSafe for RepulsiveCollisionCorrection<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more