Expand description
Just a simple toolkit for writing html.
This provides the basic functions needed to write basic html or create components to build a rich and complete UI.
§Example
In this example, we create a custom attribute and also a custom Head
element.
use another_html_builder::attribute::AttributeValue;
use another_html_builder::prelude::WriterExt;
use another_html_builder::{Body, Buffer};
enum Lang {
En,
Fr,
}
impl AttributeValue for Lang {
fn render(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.write_str(match self {
Self::En => "en",
Self::Fr => "fr",
})
}
}
struct Head {
title: &'static str,
}
impl Default for Head {
fn default() -> Self {
Self {
title: "Hello world!",
}
}
}
impl Head {
fn render<'a, W: WriterExt>(&self, buf: Buffer<W, Body<'a>>) -> Buffer<W, Body<'a>> {
buf.node("head")
.content(|buf| buf.node("title").content(|buf| buf.text(self.title)))
}
}
let head = Head::default();
let html = Buffer::default()
.doctype()
.node("html")
.attr(("lang", Lang::Fr))
.content(|buf| head.render(buf))
.into_inner();
assert_eq!(
html,
"<!DOCTYPE html><html lang=\"fr\"><head><title>Hello world!</title></head></html>"
);
Modules§
- attribute
- Attribute related module. This contains the traits needed to implement a new kind of AttributeValue but also a wrapper to escape values.
- content
- Attribute related module. This contains a wrapper to escape values.
- prelude
- Set of extension implementations allowing to write to std::fmt::Write or std::io::Write.
Structs§
Enums§
- Body
- Representation of the inside of an element or the root level.