ScrollManager

Struct ScrollManager 

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pub struct ScrollManager<V: View + Clone + Send + Sync + 'static> { /* private fields */ }
Expand description

Virtual scroll manager with Ankurah LiveQuery integration

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impl<V: View + Clone + Send + Sync + 'static> ScrollManager<V>

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pub fn new( ctx: &Context, predicate: impl TryInto<Predicate, Error = impl Debug>, display_order: impl IntoOrderBy, minimum_row_height: u32, buffer_factor: f64, viewport_height: u32, ) -> Result<Self, RetrievalError>

Create a new scroll manager

§Arguments
  • ctx - Ankurah context
  • predicate - Filter predicate (e.g., "room_id = 'abc'")
  • display_order - Visual order (e.g., "timestamp DESC" for chat)
  • minimum_row_height - Guaranteed minimum item height in pixels
  • buffer_factor - Buffer as multiple of viewport (2.0 = 2x viewport buffer)
  • viewport_height - Viewport height in pixels
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pub async fn start(&self)

Initialize the scroll manager (waits for initial query results) generally this should be backgrounded and not awaited on.

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pub fn visible_set(&self) -> Read<VisibleSet<V>>

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pub fn mode(&self) -> ScrollMode

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pub fn current_selection(&self) -> String

Get the current selection (predicate + order by) as a string.

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pub fn debug_info(&self) -> Read<ScrollDebugInfo>

Get debug info about scroll position and buffer state

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pub fn on_scroll( &self, first_visible: EntityId, last_visible: EntityId, scrolling_backward: bool, )

Notify the scroll manager of visible item changes

§Arguments
  • first_visible - EntityId of the first (oldest) visible item
  • last_visible - EntityId of the last (newest) visible item
  • scrolling_backward - True if user is scrolling toward older items

Auto Trait Implementations§

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impl<V> !Freeze for ScrollManager<V>

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impl<V> !RefUnwindSafe for ScrollManager<V>

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impl<V> Send for ScrollManager<V>

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impl<V> Sync for ScrollManager<V>

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impl<V> Unpin for ScrollManager<V>
where V: Unpin,

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impl<V> !UnwindSafe for ScrollManager<V>

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impl<T> Any for T
where T: 'static + ?Sized,

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