Expand description
Minimal glTF 2.0 writer for convert/transform: emits the
skeleton (node hierarchy + rest TRS), each clip’s writable animation tracks,
and whatever scene assets the Document carries (Document::assets
— triangulated meshes, skins, factor-only materials, and embedded
base-color textures). A document with default-empty assets writes
animation + skeleton only, so
animation data can still enter glTF-based tooling (including animsmith
itself) straight from a DCC export.
Values are written exactly as held in the core model — lint first; conversion does not repair.
Structs§
- Write
Summary - Counts of the scene data emitted by
write().
Functions§
- write
- Serialize
doctopath(.glbfor binary, anything else as.gltfJSON with an embedded data-URI buffer): skeleton, animation, and any scene assets it carries (Document::assets— triangulated meshes, skins, factor-only materials, and embedded PNG/JPEG base-color textures). ADocumentwith default-empty assets writes animation and skeleton only.