pub enum SettingIdV2 {
Show 16 variants
AnimationType,
AvatarSetup,
ImportAnimation,
RootMotionSource,
RootRotation,
RootPositionY,
RootPositionXz,
RotateSceneEntity,
RotateMeshes,
LoadMeshes,
ExtensionHandlerEnvironment,
BevyAnimationFeature,
LoadAnimations,
AnimationFps,
AnimationTrimming,
SampleRate,
}Expand description
Stable setting id in the revision-2 engine-profile vocabulary.
This is intentionally distinct from SettingId: the V1 ids and their
core wire projection are immutable and cannot represent verified defaults,
Unity’s closed import modes, or Bevy’s closed load-time environment.
Variants§
AnimationType
Unity animation import mode.
AvatarSetup
Unity avatar construction policy.
ImportAnimation
Unity animation import toggle.
RootMotionSource
Unity Generic exact source-transform path.
RootRotation
Unity per-clip root-rotation policy.
RootPositionY
Unity per-clip vertical root-position policy.
RootPositionXz
Unity per-clip horizontal root-position policy.
RotateSceneEntity
Per-load coordinate conversion of the loader-created scene entity.
RotateMeshes
Per-load coordinate conversion of mesh assets and primitive entities.
LoadMeshes
Per-load mesh usage flags, represented by their empty/nonempty state.
ExtensionHandlerEnvironment
Exact glTF extension-handler registry installed at load time.
BevyAnimationFeature
Whether Bevy was compiled with its bevy_animation feature.
LoadAnimations
Per-load animation loading toggle.
AnimationFps
Godot scene-import animation bake frequency.
AnimationTrimming
Godot scene-import animation trimming toggle.
SampleRate
Unreal FBX importer sample-rate policy.
Implementations§
Trait Implementations§
Source§impl Clone for SettingIdV2
impl Clone for SettingIdV2
Source§fn clone(&self) -> SettingIdV2
fn clone(&self) -> SettingIdV2
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more