pub struct SceneAssets {
pub meshes: Vec<MeshAsset>,
pub materials: Vec<MaterialAsset>,
}Expand description
Mesh and material assets carried alongside animation data.
Fields§
§meshes: Vec<MeshAsset>Meshes in document order.
materials: Vec<MaterialAsset>Materials referenced by mesh primitives.
Trait Implementations§
Source§impl Clone for SceneAssets
impl Clone for SceneAssets
Source§fn clone(&self) -> SceneAssets
fn clone(&self) -> SceneAssets
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SceneAssets
impl Debug for SceneAssets
Source§impl Default for SceneAssets
impl Default for SceneAssets
Source§fn default() -> SceneAssets
fn default() -> SceneAssets
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for SceneAssets
impl RefUnwindSafe for SceneAssets
impl Send for SceneAssets
impl Sync for SceneAssets
impl Unpin for SceneAssets
impl UnsafeUnpin for SceneAssets
impl UnwindSafe for SceneAssets
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more