pub struct MaterialResourceAssets {
pub coverage: MaterialResourceCoverage,
pub materials: Vec<SourceMaterialAsset>,
pub textures: Vec<SourceTextureAsset>,
pub images: Vec<SourceImageAsset>,
}Expand description
Read-only source material-resource evidence carried beside scene assets.
Fields§
§coverage: MaterialResourceCoverageWhether the source resource lists are complete.
materials: Vec<SourceMaterialAsset>Source materials in source order.
textures: Vec<SourceTextureAsset>Source textures in source order.
images: Vec<SourceImageAsset>Source images in source order.
Trait Implementations§
Source§impl Clone for MaterialResourceAssets
impl Clone for MaterialResourceAssets
Source§fn clone(&self) -> MaterialResourceAssets
fn clone(&self) -> MaterialResourceAssets
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for MaterialResourceAssets
impl Debug for MaterialResourceAssets
Source§impl Default for MaterialResourceAssets
impl Default for MaterialResourceAssets
Source§fn default() -> MaterialResourceAssets
fn default() -> MaterialResourceAssets
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for MaterialResourceAssets
impl RefUnwindSafe for MaterialResourceAssets
impl Send for MaterialResourceAssets
impl Sync for MaterialResourceAssets
impl Unpin for MaterialResourceAssets
impl UnsafeUnpin for MaterialResourceAssets
impl UnwindSafe for MaterialResourceAssets
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more