pub struct SourceSkeletonAssets {
pub coverage: SourceSkeletonCoverage,
pub nodes: Vec<SourceNodeAsset>,
pub skins: Vec<SourceSkinAsset>,
}Expand description
Source-node and source-skin evidence carried beside normalized scene assets.
Fields§
§coverage: SourceSkeletonCoverageWhether these source tables are complete for the loaded input.
nodes: Vec<SourceNodeAsset>Source nodes in stable source-node order.
skins: Vec<SourceSkinAsset>Source skins in stable source-skin order.
Trait Implementations§
Source§impl Clone for SourceSkeletonAssets
impl Clone for SourceSkeletonAssets
Source§fn clone(&self) -> SourceSkeletonAssets
fn clone(&self) -> SourceSkeletonAssets
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SourceSkeletonAssets
impl Debug for SourceSkeletonAssets
Source§impl Default for SourceSkeletonAssets
impl Default for SourceSkeletonAssets
Source§fn default() -> SourceSkeletonAssets
fn default() -> SourceSkeletonAssets
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for SourceSkeletonAssets
impl RefUnwindSafe for SourceSkeletonAssets
impl Send for SourceSkeletonAssets
impl Sync for SourceSkeletonAssets
impl Unpin for SourceSkeletonAssets
impl UnsafeUnpin for SourceSkeletonAssets
impl UnwindSafe for SourceSkeletonAssets
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more