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InertiaConfig

Struct InertiaConfig 

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pub struct InertiaConfig<T = f32> {
    pub friction: f32,
    pub min_velocity: f32,
    pub bounds: Option<InertiaBounds<T>>,
}
Expand description

Configuration for friction inertia.

friction is a constant deceleration in units per second squared. min_velocity is the absolute velocity threshold below which inertia is considered settled.

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§friction: f32

Constant deceleration in units per second squared.

§min_velocity: f32

Velocity threshold below which the inertia settles.

§bounds: Option<InertiaBounds<T>>

Optional inclusive bounds for the position.

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impl<T> InertiaConfig<T>

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pub fn new(friction: f32, min_velocity: f32) -> Self

Create an inertia configuration.

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pub fn with_bounds(self, bounds: InertiaBounds<T>) -> Self

Attach inclusive position bounds.

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impl InertiaConfig<f32>

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pub fn smooth() -> Self

Smooth, long-running inertia for scroll and carousel-like movement.

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pub fn snappy() -> Self

Short, responsive inertia for direct-manipulation UI.

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pub fn heavy() -> Self

Heavy inertia with slower deceleration for large panels and canvases.

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impl<T: Clone> Clone for InertiaConfig<T>

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fn clone(&self) -> InertiaConfig<T>

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T: Debug> Debug for InertiaConfig<T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for InertiaConfig<f32>

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<T: PartialEq> PartialEq for InertiaConfig<T>

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fn eq(&self, other: &InertiaConfig<T>) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<T> StructuralPartialEq for InertiaConfig<T>

Auto Trait Implementations§

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impl<T> Freeze for InertiaConfig<T>
where T: Freeze,

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impl<T> RefUnwindSafe for InertiaConfig<T>
where T: RefUnwindSafe,

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impl<T> Send for InertiaConfig<T>
where T: Send,

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impl<T> Sync for InertiaConfig<T>
where T: Sync,

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impl<T> Unpin for InertiaConfig<T>
where T: Unpin,

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impl<T> UnsafeUnpin for InertiaConfig<T>
where T: UnsafeUnpin,

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impl<T> UnwindSafe for InertiaConfig<T>
where T: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.