Struct andrew::Canvas [−][src]
pub struct Canvas<'a> { pub buffer: &'a mut [u8], pub width: usize, pub height: usize, pub stride: usize, pub pixel_size: usize, }
The canvas object acts as a wrapper around a buffer, providing information and functions for drawing
Fields
buffer: &'a mut [u8]
A buffer for the canvas to draw to
width: usize
The width in pixels of the canvas
height: usize
The height in pixels of the canvas
stride: usize
The number of bytes between each line of pixels on the canvas
pixel_size: usize
The number of bytes contained in each pixel
Methods
impl<'a> Canvas<'a>
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impl<'a> Canvas<'a>
pub fn new(
buffer: &'a mut [u8],
width: usize,
height: usize,
stride: usize
) -> Canvas<'a>
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pub fn new(
buffer: &'a mut [u8],
width: usize,
height: usize,
stride: usize
) -> Canvas<'a>
Creates a new canvas object
pub fn draw<D: Drawable>(&mut self, drawable: &D)
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pub fn draw<D: Drawable>(&mut self, drawable: &D)
Draws an object that implements the Drawable trait to the buffer
pub fn draw_point(&mut self, x: usize, y: usize, color: [u8; 4])
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pub fn draw_point(&mut self, x: usize, y: usize, color: [u8; 4])
Draws a pixel at the x and y coordinate
pub fn clear(&mut self)
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pub fn clear(&mut self)
Clears the entire canvas buffer by zeroing it