#[repr(C, packed(2))]pub struct Player {
pub pl_Link: Node,
pub pl_Reserved0: BYTE,
pub pl_Reserved1: BYTE,
pub pl_Hook: *mut Hook,
pub pl_Source: *mut Conductor,
pub pl_Task: *mut Task,
pub pl_MetricTime: LONG,
pub pl_AlarmTime: LONG,
pub pl_UserData: *mut c_void,
pub pl_PlayerID: UWORD,
pub pl_Flags: UWORD,
}Fields§
§pl_Link: Node§pl_Reserved0: BYTE§pl_Reserved1: BYTE§pl_Hook: *mut Hook§pl_Source: *mut Conductor§pl_Task: *mut Task§pl_MetricTime: LONG§pl_AlarmTime: LONG§pl_UserData: *mut c_void§pl_PlayerID: UWORD§pl_Flags: UWORDTrait Implementations§
Auto Trait Implementations§
impl Freeze for Player
impl RefUnwindSafe for Player
impl !Send for Player
impl !Sync for Player
impl Unpin for Player
impl UnwindSafe for Player
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more