#[repr(C, packed(2))]pub struct Menu {
pub NextMenu: *mut Menu,
pub LeftEdge: WORD,
pub TopEdge: WORD,
pub Width: WORD,
pub Height: WORD,
pub Flags: UWORD,
pub MenuName: CONST_STRPTR,
pub FirstItem: *mut MenuItem,
pub JazzX: WORD,
pub JazzY: WORD,
pub BeatX: WORD,
pub BeatY: WORD,
}Fields§
§NextMenu: *mut Menu§LeftEdge: WORD§TopEdge: WORD§Width: WORD§Height: WORD§Flags: UWORD§MenuName: CONST_STRPTR§FirstItem: *mut MenuItem§JazzX: WORD§JazzY: WORD§BeatX: WORD§BeatY: WORDTrait Implementations§
Auto Trait Implementations§
impl Freeze for Menu
impl RefUnwindSafe for Menu
impl !Send for Menu
impl !Sync for Menu
impl Unpin for Menu
impl UnwindSafe for Menu
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more