#[repr(C, packed(2))]pub struct AnimComp {
pub Flags: WORD,
pub Timer: WORD,
pub TimeSet: WORD,
pub NextComp: *mut AnimComp,
pub PrevComp: *mut AnimComp,
pub NextSeq: *mut AnimComp,
pub PrevSeq: *mut AnimComp,
pub AnimCRoutine: FPTR,
pub YTrans: WORD,
pub XTrans: WORD,
pub HeadOb: *mut AnimOb,
pub AnimBob: *mut Bob,
}Fields§
§Flags: WORD§Timer: WORD§TimeSet: WORD§NextComp: *mut AnimComp§PrevComp: *mut AnimComp§NextSeq: *mut AnimComp§PrevSeq: *mut AnimComp§AnimCRoutine: FPTR§YTrans: WORD§XTrans: WORD§HeadOb: *mut AnimOb§AnimBob: *mut BobTrait Implementations§
Auto Trait Implementations§
impl Freeze for AnimComp
impl RefUnwindSafe for AnimComp
impl !Send for AnimComp
impl !Sync for AnimComp
impl Unpin for AnimComp
impl UnwindSafe for AnimComp
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more