Struct amethyst_renderer::LightPrefab [−][src]
pub struct LightPrefab { /* fields omitted */ }
Prefab for lighting
Trait Implementations
impl Default for LightPrefab
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impl Default for LightPrefab
fn default() -> LightPrefab
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fn default() -> LightPrefab
Returns the "default value" for a type. Read more
impl Clone for LightPrefab
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impl Clone for LightPrefab
fn clone(&self) -> LightPrefab
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fn clone(&self) -> LightPrefab
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
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[src]Performs copy-assignment from source
. Read more
impl<'a> PrefabData<'a> for LightPrefab
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impl<'a> PrefabData<'a> for LightPrefab
type SystemData = (<Light as PrefabData<'a>>::SystemData, Write<'a, AmbientColor>)
SystemData
needed to perform the load
type Result = ()
The result type returned by the load operation
fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
_: &[Entity]
) -> Result<(), PrefabError>
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fn load_prefab(
&self,
entity: Entity,
system_data: &mut Self::SystemData,
_: &[Entity]
) -> Result<(), PrefabError>
Load the data for this prefab onto the given Entity
Read more
fn trigger_sub_loading(
&mut self,
_progress: &mut ProgressCounter,
_system_data: &mut Self::SystemData
) -> Result<bool, Error>
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fn trigger_sub_loading(
&mut self,
_progress: &mut ProgressCounter,
_system_data: &mut Self::SystemData
) -> Result<bool, Error>
Trigger asset loading for any sub assets. Read more
Auto Trait Implementations
impl Send for LightPrefab
impl Send for LightPrefab
impl Sync for LightPrefab
impl Sync for LightPrefab