Struct amethyst_renderer::PngFormat [−][src]
pub struct PngFormat;
Allows loading of PNG files.
Methods
impl PngFormat
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impl PngFormat
pub fn from_data(
&self,
data: Vec<u8>,
options: TextureMetadata
) -> Result<TextureData>
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pub fn from_data(
&self,
data: Vec<u8>,
options: TextureMetadata
) -> Result<TextureData>
Load Png from memory buffer
Trait Implementations
impl Clone for PngFormat
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impl Clone for PngFormat
fn clone(&self) -> PngFormat
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fn clone(&self) -> PngFormat
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl SimpleFormat<Texture> for PngFormat
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impl SimpleFormat<Texture> for PngFormat
const NAME: &'static str
NAME: &'static str = "PNG"
A unique identifier for this format.
type Options = TextureMetadata
Options specific to the format, which are passed to import
. E.g. for textures this would be stuff like mipmap levels and sampler info. Read more
fn import(
&self,
bytes: Vec<u8>,
options: TextureMetadata
) -> Result<TextureData>
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fn import(
&self,
bytes: Vec<u8>,
options: TextureMetadata
) -> Result<TextureData>
Produces asset data from given bytes.