Struct amethyst_renderer::pass::DepthPass [] [src]

pub struct DepthPass {
    pub camera: String,
    pub scene: String,
}

Render only the depth layer leaving all other Gbuffer layers unchanged

Fields

The Camera to use

The scene to use

Methods

impl DepthPass
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Create a Boxed DepthPass

Trait Implementations

impl Clone for DepthPass
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for DepthPass
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Formats the value using the given formatter.

impl PassDescription for DepthPass
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