pub struct PhysicsAttachment<N: PtReal> { /* private fields */ }Expand description
This component allows to resolve an Entity transformation during the physics sub stepping.
Each physics sub step, the RigidBody moves, and if you have an Area attached to it, or a
kinematic body, is it necessary to move it also each sub step, in order to have a correct physics behaviour.
This component is useful only for game play implementation purposes, so it’s not necessary in any way for rendering purposes.
Is necessary to also use the component Parent.
Trait Implementations§
Source§impl<N: PtReal> Component for PhysicsAttachment<N>
impl<N: PtReal> Component for PhysicsAttachment<N>
Source§type Storage = DenseVecStorage<PhysicsAttachment<N>>
type Storage = DenseVecStorage<PhysicsAttachment<N>>
Associated storage type for this component.
Auto Trait Implementations§
impl<N> Freeze for PhysicsAttachment<N>where
N: Freeze,
impl<N> RefUnwindSafe for PhysicsAttachment<N>where
N: RefUnwindSafe,
impl<N> Send for PhysicsAttachment<N>
impl<N> Sync for PhysicsAttachment<N>
impl<N> Unpin for PhysicsAttachment<N>where
N: Unpin,
impl<N> UnsafeUnpin for PhysicsAttachment<N>where
N: UnsafeUnpin,
impl<N> UnwindSafe for PhysicsAttachment<N>where
N: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
impl<T> Event for T
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Pointable for T
impl<T> Pointable for T
impl<T> Read<Exclusive, BecauseExclusive> for Twhere
T: ?Sized,
impl<T> Resource for T
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§unsafe fn to_subset_unchecked(&self) -> SS
unsafe fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.Source§impl<T> TryDefault for Twhere
T: Default,
impl<T> TryDefault for Twhere
T: Default,
Source§fn try_default() -> Result<T, String>
fn try_default() -> Result<T, String>
Tries to create the default.
Source§fn unwrap_default() -> Self
fn unwrap_default() -> Self
Calls
try_default and panics on an error case.