Struct amethyst_gltf::GltfSceneFormat [] [src]

pub struct GltfSceneFormat;

Gltf scene format, will cause the whole default scene to be loaded from the given file.

Using the GltfSceneLoaderSystem a Handle<GltfSceneAsset> from this format can be attached to an entity in ECS, and the system will then load the full scene using the given entity as the root node of the scene hierarchy.

Trait Implementations

impl Format<GltfSceneAsset> for GltfSceneFormat
[src]

NAME: &'static str = "GLTFScene"

A unique identifier for this format.

Options specific to the format, which are passed to import. E.g. for textures this would be stuff like mipmap levels and sampler info. Read more

[src]

Reads the given bytes and produces asset data. Read more