Struct amethyst_gltf::GltfSceneAsset [] [src]

pub struct GltfSceneAsset {
    pub nodes: Vec<GltfNode>,
    pub scenes: Vec<GltfScene>,
    pub materials: Vec<GltfMaterial>,
    pub animations: Vec<GltfAnimation>,
    pub default_scene: Option<usize>,
    pub options: GltfSceneOptions,
}

Actual asset produced on finished loading of a GLTF scene file.

Fields

Trait Implementations

impl Debug for GltfSceneAsset
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Formats the value using the given formatter.

impl Into<Result<GltfSceneAsset, AssetError>> for GltfSceneAsset
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Performs the conversion.

impl Asset for GltfSceneAsset
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The Data type the asset can be created from.

The ECS storage type to be used. You'll want to use VecStorage in most cases.