pub struct ArcBallControlBundle<T: BindingTypes> { /* private fields */ }Expand description
The bundle that creates an arc ball movement system. Note: Will not actually create a moving entity. It will only register the needed resources and systems. The generic parameters A and B are the ones used in InputHandler<A,B>. You might want to add “fly_movement” and “free_rotation” as dependencies of the TransformSystem. Adding this bundle will grab the mouse, hide it and keep it centered.
See the arc_ball_camera example to see how to use the arc ball camera.
Implementations§
Source§impl<T: BindingTypes> ArcBallControlBundle<T>
impl<T: BindingTypes> ArcBallControlBundle<T>
Trait Implementations§
Source§impl<T: Debug + BindingTypes> Debug for ArcBallControlBundle<T>
impl<T: Debug + BindingTypes> Debug for ArcBallControlBundle<T>
Source§impl<T: BindingTypes> Default for ArcBallControlBundle<T>
impl<T: BindingTypes> Default for ArcBallControlBundle<T>
Source§impl<'a, 'b, T: BindingTypes> SystemBundle<'a, 'b> for ArcBallControlBundle<T>
impl<'a, 'b, T: BindingTypes> SystemBundle<'a, 'b> for ArcBallControlBundle<T>
Auto Trait Implementations§
impl<T> Freeze for ArcBallControlBundle<T>
impl<T> RefUnwindSafe for ArcBallControlBundle<T>where
T: RefUnwindSafe,
impl<T> Send for ArcBallControlBundle<T>
impl<T> Sync for ArcBallControlBundle<T>
impl<T> Unpin for ArcBallControlBundle<T>where
T: Unpin,
impl<T> UnwindSafe for ArcBallControlBundle<T>where
T: UnwindSafe,
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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impl<T> IntoEither for T
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Converts self into a Right variant of Either<Self, Self>
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impl<T> SetParameter for T
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The inclusion map: converts
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