DjSystem

Struct DjSystem 

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pub struct DjSystem<F, R> { /* private fields */ }
Expand description

Calls a closure if the AudioSink is empty.

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impl<F, R> DjSystem<F, R>

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pub fn new(f: F) -> Self

Constructs a new DjSystem.

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impl<F: Debug, R: Debug> Debug for DjSystem<F, R>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'a, F, R> System<'a> for DjSystem<F, R>

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type SystemData = (Read<'a, AssetStorage<Source>>, Option<Read<'a, AudioSink>>, Write<'a, R, PanicHandler>)

The resource bundle required to execute this system. Read more
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fn run(&mut self, (storage, sink, res): Self::SystemData)

Executes the system with the required system data.
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fn running_time(&self) -> RunningTime

Returns a hint how long the system needs for running. This is used to optimize the way they’re executed (might allow more parallelization). Read more
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fn accessor<'b>(&'b self) -> AccessorCow<'a, 'b, Self>

Return the accessor from the SystemData.
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fn setup(&mut self, world: &mut World)

Sets up the World using Self::SystemData::setup.
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fn dispose(self, world: &mut World)
where Self: Sized,

Performs clean up that requires resources from the World. This commonly removes components from world which depend on external resources.
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impl<'a, 'b, F, R> SystemDesc<'a, 'b, DjSystem<F, R>> for DjSystemDesc<F, R>

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fn build(self, world: &mut World) -> DjSystem<F, R>

Builds and returns a System. Read more

Auto Trait Implementations§

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impl<F, R> Freeze for DjSystem<F, R>
where F: Freeze,

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impl<F, R> RefUnwindSafe for DjSystem<F, R>

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impl<F, R> Send for DjSystem<F, R>
where F: Send, R: Send,

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impl<F, R> Sync for DjSystem<F, R>
where F: Sync, R: Sync,

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impl<F, R> Unpin for DjSystem<F, R>
where F: Unpin, R: Unpin,

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impl<F, R> UnwindSafe for DjSystem<F, R>
where F: UnwindSafe, R: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Any for T
where T: Any,

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<'a, T> RunNow<'a> for T
where T: System<'a>,

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fn run_now(&mut self, world: &'a World)

Runs the system now. Read more
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fn setup(&mut self, world: &mut World)

Sets up World for a later call to run_now.
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fn dispose(self: Box<T>, world: &mut World)

Performs clean up that requires resources from the World. This commonly removes components from world which depend on external resources.
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impl<'a, T> RunWithPool<'a> for T
where T: System<'a>,

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fn setup(&mut self, world: &mut World)

Sets up World for a later call to run.
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fn run(&mut self, world: &'a World, _: &ThreadPool)

Runs the system/group of systems. Possibly in parallel depending on how the structure is set up. Read more
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fn reads(&self, reads: &mut Vec<ResourceId>)

Accumulates the necessary read/shared resources from the systems in this group.
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fn writes(&self, writes: &mut Vec<ResourceId>)

Accumulates the necessary write/exclusive resources from the systems in this group.
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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unsafe fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<'s, S> SystemExt for S
where S: System<'s>,

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fn pausable<V>(self, value: V) -> Pausable<S, V>
where V: 'static + Send + Sync + Default + PartialEq,

Make a system pausable by tying it to a specific value of a resource. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> Event for T
where T: Send + Sync + 'static,

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impl<T> Resource for T
where T: Any + Send + Sync,