Struct amethyst_animation::AnimationControlSystem [] [src]

pub struct AnimationControlSystem;

System for setting up animations, should run before SamplerInterpolationSystem.

Will process all active AnimationControl + AnimationHierarchy, and do processing of the animations they describe. If an animation only targets a single node/entity, there is no need for AnimationHierarchy.

Methods

impl AnimationControlSystem
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Trait Implementations

impl Default for AnimationControlSystem
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Returns the "default value" for a type. Read more

impl<'a> System<'a> for AnimationControlSystem
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The resource bundle required to execute this system. Read more

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Executes the system with the required system data. Read more

Returns a hint how long the system needs for running. This is used to optimize the way they're executed (might allow more parallelization). Read more